Warc, 29 July 2014
NEW YORK: Coca-Cola, the soft drinks giant, TV network HBO
and Japanese automaker Nissan are a trio of leading global brands that are
exploring the marketing opportunities offered by new virtual reality (VR)
technology.
While the current cost of virtual reality equipment is
prohibitively expensive for everyday use – as well as being too bulky – the
three companies have been experimenting on ways to use VR to augment the
experience of their customers.
As reported in Advertising Age, they are drawn to VR because
it could be transformative for the ad industry, allowing marketers to sponsor
virtual experiences that consumers actively seek out.
Coca-Cola, for example, used the recent FIFA World Cup to
stage a VR experience where participants entered a replica of the locker room
at Brazil's Maracana Stadium and, once connected to VR Oculus Rift goggles,
they could then virtually move from the locker room to "play" on the
pitch.
"It's about the authenticity of being inside that
stadium," said Matt Wolf, head of global gaming at Coca-Cola, adding that
participants would recognise that the experience was "thanks to
Coke".
Meanwhile, HBO has launched a world tour of a VR experience
derived from its popular Game of Thrones series. This involves a virtual
replica of a 700-foot ice wall complete with sound effects in a 90-second show
that is estimated to have cost as little as $2m.
Nissan, too, has been working on using VR experiences to
build its brand. Visitors to last year's Tokyo Motor Show and the Detroit Auto
Show in January were able to wear Oculus goggles to virtually explore a Nissan
IDx concept car.
However, while VR holds many possibilities for the
entertainment industry as well as early adopters of technology, such as General
Electric and German automaker Audi, Aaron Richard, innovation strategist at San
Francisco agency Heat, cautioned that it is unlikely to be suitable for FMCG
brands.
"If you're a packaged-goods company, I don't think
people are really going to want to wander the aisles of a virtual grocery
store," he said.
Data sourced from Advertising Age; additional content by
Warc
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